
Advanced NPC Robbery System
Bring street-level crime to life with a realistic, balanced, and fully customizable NPC robbery system for QBCore.
Overview
SG-RobNPC adds a fully immersive NPC robbery experience to your FiveM server. Players can target civilians with weapons, initiate robberies through smooth animations, and earn randomized rewards — all while maintaining realism, balance, and server performance.
Realistic Robbery System
NPCs react dynamically when aimed at with a weapon
Smooth “hands-up” and robbery animations for both NPC and player
Configurable robbery distance and cooldowns
NPCs flee after being robbed for authentic immersion
Smart AI & Logic
NPCs surrender or run away after the robbery
Integrated police requirement system
Fully synced behavior across all players
Dynamic Rewards
Earn cash, gold bars, jewelry, weapons, and more
Configurable drop chances (5%–100%) and amount ranges
Complete QBCore item integration for smooth inventory management
Fair & Balanced Gameplay
Minimum police count requirement before robberies are allowed
Adjustable cooldown timers to prevent spam
Weapon validation to ensure only armed players can rob NPCs
Distance check to prevent exploits
Integration & Requirements
QBCore Framework (Latest)
qb-inventory or ox_inventory for reward handling
qb-core for event and item management
Gameplay Flow
Equip a weapon
Aim at any NPC (they’ll raise their hands)
Press E to start robbing
Wait for the progress bar to complete
Collect randomized rewards — or risk the NPC running away!
Why Choose SG-RobNPC
Realistic animations and NPC reactions
Customizable rewards, cooldowns, and police rules
Optimized for performance
Anti-exploit protection
Clean integration with QBCore
Simple setup, plug-and-play ready
Preview Here
[Youtube Link]
Deliver an authentic street crime experience — bring realism, tension, and balance to your FiveM world with SG-RobNPC.
NPCs react dynamically when aimed at with a weapon
Smooth “hands-up” and robbery animations for both NPC and player
Configurable robbery distance and cooldowns
NPCs flee after being robbed for authentic immersion
NPCs surrender or run away after the robbery
Integrated police requirement system
Fully synced behavior across all players
Earn cash, gold bars, jewelry, weapons, and more
Configurable drop chances (5%–100%) and amount ranges
Complete QBCore item integration for smooth inventory management
Minimum police count requirement before robberies are allowed
Adjustable cooldown timers to prevent spam
Weapon validation to ensure only armed players can rob NPCs
Distance check to prevent exploits
QBCore Framework (Latest)
qb-inventory or ox_inventory for reward handling
qb-core for event and item management
Equip a weapon
Aim at any NPC (they’ll raise their hands)
Press E to start robbing
Wait for the progress bar to complete
Collect randomized rewards — or risk the NPC running away!
Realistic animations and NPC reactions
Customizable rewards, cooldowns, and police rules
Optimized for performance
Anti-exploit protection
Clean integration with QBCore
Simple setup, plug-and-play ready
[Youtube Link]
Deliver an authentic street crime experience — bring realism, tension, and balance to your FiveM world with SG-RobNPC.